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Gloomhaven
Gloomhaven










gloomhaven

After players select their hand, any effects of a preceding road event or city event are applied. Once the character begins to level up, he or she will also get access to higher level cards to add to his or her hand by pulling others out. Once a player has become familiar with the class, he or she can begin substituting out Level 1 cards for the more complex cards with x as the level. When first starting the game, a player's hand should only consist of the set of Level 1 ability cards for the character's class. Next, players should decide which ability cards they would like to put in their hand, choosing from the pool of those available to them.Ī player must select a number of cards equal to his or her character's hand size. Players can then decide which items they would like to equip from the collection of items they own (adding in -1 cards to their attack modifier decks when applicable). Next, two battle goals should be dealt to each player, one of which will be discarded. Then read the introduction text and apply any negative scenario effects from the "Special Rules" section. When setting up a new scenario, the first step is to look in the scenario book to set up the map tiles and prepare all the monster types you will be fighting. In Gloomhaven, there are Character Ability Cards, Item Cards, Monster Statistic Cards, Monster Ability Cards, Battle Goal Cards, Attack Modifier Cards.Ĭheck here the detailed information of all these cards. These reference numbers apply to both city and road event decks. The reference number of the event cards k added to each deck when the character class is unlocked (not present on the six starting classes) and of event cards l added the first time the character class retires The maximum number of ability cards the class can take into battle h.Ī short reference i for the round structure.ĭesignations along the border j for where to place discarded, lost, and active cards. Players should use tracking dials e to track their hit points f and experience g during a scenario. Indicators of the maximum hit points at each level d of the class. Once a character class has been chosen, the player takes the corresponding character mat, character tokens, and that character's starting hand of Level 1 ability cards from the larger tuck box containing the character's symbol, as well as the miniature contained in the smaller character tuck box.Ī portrait a, icon b, and name c of the class. When the box is first opened, the Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, and Mindthief are available. Each class has a unique set of abilities, so this is an important decision to make. Only one copy of each character class can be played in any given scenario. When a player begins their journey with the game, he or she will select one of the available character classes to play. The elemental infusion table q with all six elements set in the "Inert" column.

gloomhaven

Piles of damage tokens n, money tokens o, and condition tokens p. A deck, however, may be modified by level-up bonuses, items, scenario effects, and the effects of the curse and bless conditions. A standard attack modifier deck consists of twenty cards as shown at the top of the page, not the characterspecific modifier cards found in the character boxes. Shuffled decks of attack modifier cards for each player i and one for the monsters m.

gloomhaven

The configuration of overlay tiles and monsters for the first room c should also be set up along with the character figures.Ī character mat for each player d and the corresponding hand of ability cards for that character's class e, health and experience trackers f, character tokens g, a facedown battle goal card h, and any equipped item cards i.Īll monster statistic cards j, with their corresponding standees, and monster ability cards k set to one side in individual shuffled decks. The map tiles should be laid out with doors b connecting them. 9 Random Scenario Cards 10 Scenario Aid TokensĪ modular board of map tiles a, constructed in a specific configuration using the Scenario Book as a reference.24 Personal Quest Cards 46 Damage Tokens.Any revealed scenario, however, can also function as a highly variable stand-alone experience.

GLOOMHAVEN SERIES

The game is meant to be played as part of a campaign, where a group of players will use the accompanying Scenario Book to string together a series of adventures, unlocking new content for the game as they progress. Gloomhaven is a cooperative game of battling monsters and advancing a player's own individual goals.












Gloomhaven